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Halo Infinite Demo Is An Unfinished Project But Powerful Enough To Run On PC

We met Halo Infinite demo last night at Xbox Games Showcase. It was a work-in-progress build, running on PC with the same features as the Xbox Series X.

Xbox Marketing GM Aaron Greenberg replied to the criticisms about game’s graphics, saying in an interview with Inside Gaming that, “Listen, we’re in the middle of a global pandemic. It’s July, we’re far from Holiday, you’re seeing a work-in-progress game.”.

He also talked about the stream and said: “It’s very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60,”. That is; the stream was delivered live in 1080p, but on the Halo YouTube channel the gameplay premiere can be viewed in 4K 60 FPS.

A lot of people have complaints about flat lighting and low-resolution textures in official screenshots of the game. However; Greenberg asserted that the quality of views will enhance, saying that, ”The other thing I’ll just say is: it is a work-in-progress. I can tell you, because we see build check-ins every week, and they make progress week after week, so between now and Holiday it’s just going to get better and better.”

What hardware was being used to run the demo was a curiosity for some players. According to what was told to PCGamesN, in a Q&A with 343 Industries, the footage that was captured from a PC is a representative of the experience that the players will have on Xbox Series X.

Since yesterday, we have heard more news, including that you can’t pet the wildlife in the open world of the game.

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