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Infinity Ward has released another update for Call of Duty: Modern Warfare 4, introducing significant changes to DMZ’s X01 area alongside Multiplayer improvements, weapon fixes, and progression adjustments.

The official November 10, 2026 patch notes arrive during Season 1 and address several issues reported since launch. The biggest changes include the removal of UAV and Advanced UAV deployment in X01, a new DMZ Scavenger Bonus, an important Ghost Perk correction, and fixes for Platinum camouflage challenge tracking.

UAVs and Advanced UAVs Disabled in X01

One of the most significant changes affects X01, the underground DMZ location introduced with Season 1. As covered in our Modern Warfare 4 Season 1 overview, the exclusion zone is set beneath Hajin.

Infinity Ward initially announced substantial reductions to the duration and detection range of UAVs and Advanced UAVs in X01. The developer subsequently updated the patch notes to confirm that both Killstreaks have been disabled entirely within the area.

Players can no longer deploy UAVs or Advanced UAVs in X01, removing two important reconnaissance tools from the location. The update also slightly reduces the detection radius of the Mini Tracker Trait, although Infinity Ward did not provide a numerical value for the adjustment.

DMZ Adds a New Scavenger Bonus

The November 10 update introduces a Scavenger Bonus designed to provide cash rewards to players who fail to extract successfully from DMZ.

The reward is determined by two factors:

  • The value of items looted during the deployment.
  • The total amount of time spent in the deployment.

The bonus does not apply to Story Missions. Infinity Ward has not published an exact payout formula or specific cash amounts, but the system means a failed extraction can still provide a cash reward under the qualifying conditions.

Multiplayer Changes and Ghost Perk Fix

Multiplayer receives several gameplay improvements, including an adjustment to aiming sensitivity transitions. Infinity Ward improved Instant Aim Down Sights Sensitivity Transition Timing so sensitivity returns to hip-fire behavior earlier when players transition out of ADS.

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The update also resolves an issue involving the Ghost Perk. Ghost could sometimes conceal players from enemy detection while they were firing unsuppressed weapons; the patch corrects that unintended behavior.

Another fix addresses enemy nameplates that could appear even when an opposing player was hidden from view. Together, these corrections should make enemy detection and combat feedback more consistent.

Weapon and Killstreak Fixes

Infinity Ward also addressed several weapon, Killstreak, and equipment issues:

  • Corrected the positioning of folding Iron Sights on certain weapons to prevent minor visual clipping.
  • Fixed the VLK Trimmer Optic rail-position adjustment on the CSG-35 in Gunsmith.
  • Fixed an extended weapon-switching animation affecting the Cronen Osprey.
  • Fixed Killstreak target markers disappearing when a player briefly piloted a Killstreak outside the playable area.
  • Fixed an inconsistent Care Package collection progress bar in Frontline when Spawn Protection was active.

These changes focus on gameplay consistency, weapon handling, and interface behavior rather than a broad weapon damage rebalance.

Platinum Camo Progression Issues Fixed

The latest patch notes confirm fixes for multiple progression problems. Platinum camouflage challenges for the Cronen Osprey and CSG-35 were failing to track correctly, and Infinity Ward now lists both issues as recently addressed.

The developer also fixed a tracking problem with the Sniper BlackCell camouflage challenge, which requires headshots. A separate correction addresses Map Voting not functioning properly when only two maps were available for selection.

These fixes should allow affected players to continue progressing through the challenges without the previously identified tracking problems.

Additional DMZ Fixes

Beyond the UAV changes and Scavenger Bonus, the November 10 patch resolves a collection of DMZ gameplay bugs:

  • Corrected a floating Crude Diethyl Ether component in the Dynamic Operation Chemical Denial objective.
  • Fixed enemy AI becoming stuck in vehicle passenger seats.
  • Prevented explosions beneath departing Exfil Helicopters from incorrectly damaging passengers.
  • Fixed an issue preventing extraction through the crank gate elevator shaft in X01’s Power Generators area.
  • Fixed players becoming trapped inside the X01 Vault Elevator after its doors closed on an upper floor.
  • Fixed eliminated players’ bodies falling through the ground in the X01 Deep Vault.
  • Fixed the Wheelson Commander’s turret continuing to track targets after being affected by DDoS.

The fixes target extraction reliability, vehicle interactions, objective functionality, and enemy behavior.

Audio, Firing Range, and Interface Improvements

Match-wide chat has been enabled in Free for All and Gun Game. Infinity Ward also corrected bullet collision behavior in the front-end Firing Range, allowing certain slower-velocity ballistic bullets to register hitmarkers properly against the training dummy.

The developer notes that the Firing Range operates as an offline simulation and uses a different bullet collision system from live Multiplayer matches.

Additional interface fixes address:

  • Incorrect location information displayed when pinging the SAM Airburst Turret or Tactical Insertion.
  • Enemy nameplates becoming visible through Care Packages.
  • BlackCell Clan Tags displaying incorrectly in certain interface locations.

Several general stability issues have also been addressed.

What’s Next for Modern Warfare 4?

Infinity Ward continues to release fixes and gameplay adjustments throughout Modern Warfare 4 Season 1. The November 10 update focuses on correcting existing issues, refining Multiplayer mechanics, and changing how players approach DMZ’s X01 area.

Players can follow the official Call of Duty patch notes for subsequent updates and use the developer’s official Trello board to monitor known issues.

Do you think completely disabling UAVs in X01 will make Modern Warfare 4’s DMZ more balanced?

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