Resident Evil is a truly horrifying experience in all aspects but looks like this wasn’t its true potential. Because apparently Resident Evil 7 was “too scary”, and the horrific elements were toned down.
Looks like the developers really did listen to the feedback of Resident Evil 7 in the making Resident Evil Village, so that they took measures to avoid further complaints from heavy horror elements. These did not completely ease off the horrific atmosphere though, as the feeling of being left alone will always be with you through the game.
Resident Evil producer Tsuyoshi Kanda has given the details on the matter in an interview with Axios Gaming(via VGC), and he said that the feedbacks have been crucial through the development of the game.
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he stated, “Some of the feedback we received regarding [Resident Evil 7] was that it was too scary to play. In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us. But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [implying Resident Evil Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.”
Those who wanted the horrifying level that Resident Evil 7 had to continue might have been disappointed, but at the end of the day I feel like they did the right thing, as playing in constant fear might not be the best of experience for most of the players. And it’s good to try and see how different things work in your games so that things don’t become boring.