A Nintendo Switch 2 version of Monster Hunter: World would require Capcom to rebuild the game from the ground up, according to series producer Ryozo Tsujimoto. His explanation makes a straightforward port look unlikely, although Capcom has not formally announced or canceled a Switch 2 edition.
Tsujimoto discussed the possibility in an interview with TheGamer at Tokyo Game Show 2026. He said the central obstacle is the engine rather than Nintendo Switch 2 performance or processing power.
Monster Hunter: World was built with Capcom’s older MT Framework technology. From Monster Hunter Rise onward, the series has used the company’s RE Engine, which also powers many of Capcom’s newer Nintendo Switch 2 releases. Tsujimoto said the engine difference changes the scope of the work and that Capcom would have to “completely remake the game from the ground up.”
Monster Hunter Wilds is still coming to Nintendo Switch 2
The comments concern Monster Hunter: World, not the newer Monster Hunter Wilds. Capcom has confirmed that Wilds will launch for Nintendo Switch 2 on December 4, 2026, with cross-play support. Its paid Ascendance expansion is also planned for the platform in 2027.
The Wilds port was among the major releases highlighted in Game News Plus’ September 2026 Nintendo Direct roundup. That newer game was designed around the RE Engine, giving Capcom a more current technical base for its Nintendo Switch 2 version.
Monster Hunter: World originally launched for PlayStation 4 and Xbox One on January 26, 2018, followed by PC on August 9. It remains commercially important: Capcom announced in June 2026 that the game had surpassed 30 million units worldwide, making it the company’s best-selling single title.
Would you rather see Capcom rebuild Monster Hunter: World for Nintendo Switch 2, or focus on bringing newer entries to the system?




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