Blasphemous Offers Intense and Non-Stop Action Combat

Just looking at the screenshots makes me happy.

First, Blasphemous got our attention with its dark pixel art design. Thanks to the people who creates such art, we can enjoy pixelated games.

Blasphemous is an action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core by the developers of The Last Door. The game offers a uniquely awkward dark fantasy world. That is nice since we prefer our games dark, awkward and fantastic as much as it can be.

Creatures from the depths of hell will be waiting for you with open arms while playing Blasphemous. They just want to give you a hug and rip off your head, if possible. Against these enemies of yours, you have skilled combat tactics. Like being hellish is not enough, Blasphemous also has a twisted religious side.

This religious side is the core of the Blasphemous’ story.

Set in the decaying land of Orthodoxia, a place where religion is of the utmost importance in the eyes of the populace, superstition runs amok, and churches outnumber people two to one. You will find yourself in this agonizing territory in the wake of the Age of Corruption, during which practically the entire population was transformed into hideous beasts as a punishment for their mutual blasphemy and inadequate worship; creatures that had deepened their profound faith, developing an unstoppable bloodthirst you now have to contend with…

The game has a trigger mechanism which works when you slay enemies one after another. Chain encounters at the right pace and you will be unlocking the Martyr’s Excommunication mode, during which you will become almost unstoppable. Unstoppable until the huge and fearless bosses, I see.

Here are the key features of Blasphemous:

  • Awesome pixel art, featuring very large sprites with smooth animations, entirely created using traditional pixel by pixel, frame by frame techniques.
  • Explore a huge, doomed land, a universe that feels open, delivered through a non-sequential level design that puts you in control of where to go next.
  • An insane focus on pleasant combat, meticulously crafted so every push of a button delivers a rush of dopamine directly to your brain.
  • Blasphemous’ levels tell a story that is challenging to decipher, but very rewarding to those who dare to put all its pieces together.
  • Deep progression system with equipable and consumable items: Find your personal combat style by equipping rosary beads, crown thorns, or carrying around relicæ that boost your combat abilities.
  • An original game soundtrack by award-winning composer Carlos Viola.

Blasphemous already reached its goal on Kickstarter, yet has stretch goals in order to improve the game. If you want to help The Game Kitchen improve the game, you can go ahead and visit its Kickstarter page.

Blasphemous will hit PC in Q1 2019 and it is not clear that if it will hit consoles yet. We will be back with more detailed news about Blasphemous.

Stay tuned!

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