Sony is expanding Quick Spectral Super Resolution (QSSR) support on the standard PlayStation 5, with six more games receiving the AI-guided upscaling technology through updates that are available now or scheduled for the coming weeks. The list includes Marvel’s Spider-Man 2, Control Resonant, THE FINALS, ARC Raiders, No Man’s Sky, and Hell Let Loose: Vietnam.
The official PlayStation Blog announcement says Marvel’s Spider-Man 2 already has its QSSR update. The other games are due in December, “soon,” within the next few weeks, or through an upcoming update, depending on the title.
When each PS5 QSSR update is coming
- Marvel’s Spider-Man 2: QSSR support is live now in both Fidelity and Performance modes.
- Control Resonant: Remedy Entertainment plans to add QSSR in an update coming in December.
- THE FINALS: Embark Studios says QSSR support is coming soon.
- ARC Raiders: Embark Studios also lists QSSR as coming soon.
- No Man’s Sky: Hello Games says players should expect QSSR within the next few weeks.
- Hell Let Loose: Vietnam: Expression Games will add QSSR through an upcoming update, but Sony did not give a more specific date.
That schedule means only Marvel’s Spider-Man 2 is confirmed as updated at the time of Sony’s announcement. The other five games should not be treated as having QSSR support until their respective updates arrive.
What QSSR does on the standard PS5
QSSR stands for Quick Spectral Super Resolution. It is an AI-guided image reconstruction system designed for the standard PS5, using upscaling to produce a sharper final image from the information rendered by a game. Sony says it can improve fine detail, clean up edges, and make the image more stable than traditional upscalers.
The practical goal is to preserve more visual clarity while developers balance image quality and performance. In Marvel’s Spider-Man 2, Insomniac Games is offering QSSR in both graphics modes, while the other studios highlighted improvements such as environmental clarity, fine detail, and image stability.
QSSR is related to PlayStation Spectral Super Resolution (PSSR), but the two names refer to different console targets. PSSR is the reconstruction technology used on PS5 Pro, while QSSR brings technology built on the same foundation to the standard PS5. Sony also says the two share an interface, which can make QSSR a more natural addition for games that already support PSSR.
Why the QSSR rollout matters
Sony introduced QSSR in October with an initial set of games. Our earlier QSSR coverage explained how Marvel’s Wolverine and Ghost of Yōtei led that first wave. Expanding the lineup now shows the technology moving beyond its debut and into both existing releases and upcoming games.
The technology grew out of Project Amethyst, Sony’s ongoing collaboration with AMD. Bringing that work to the original PS5 gives a much larger group of console owners access to newer image-reconstruction tools without requiring a PS5 Pro, although the results will still depend on how each developer implements QSSR.
Which of these games do you think will benefit the most from QSSR?


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