Gears of War: E-Day has four campaign checklists tied to 100% completion: 140 standard collectibles, 125 Hard Cases, 17 Secondary Objectives and 36 Supply Cache stations. This guide puts every location into campaign order and separates the station count from the items needed for the Quartermaster achievement.
The totals were cross-checked against completed-save War Journal reporting and multiple post-launch location guides. The achievement names and requirements were cross-checked against Xbox Wire’s official achievement list and the current live platform descriptions.

Gears of War: E-Day 100% checklist
| Completion category | Total | Achievement |
|---|---|---|
| Standard collectibles | 140 | Memories From E-Day |
| Hard Cases | 125 | Relax. I’m the Map. |
| Secondary Objectives | 17 | Side Piece |
| Supply Cache stations | 36 | War Journal completion category |
| Eligible Supply Cache inventory pickups | 17 current pickup types | Quartermaster |
Important: the 36 Supply Cache locations are stations where you change weapons, equipment and mods. Quartermaster is a different check: it tracks eligible weapons and equipment that have been picked up or stowed into the cache inventory. Visiting all 36 stations does not, by itself, prove that every Quartermaster item has been unlocked.
Before you start the 100% route
- Use the War Journal: it reports the four campaign totals by Act. Standard collectibles remain visibly logged; Hard Case behavior in Chapter Replay can look different even though the overall tally persists.
- Listen and scan: the official launch guide confirms that a collectible chime plays when you enter an area containing one. Hard Cases also trigger an on-screen nearby notice, and Tac-Com outlines them through nearby cover.
- Finish a Secondary Objective: accepting one is not enough. Stay until its combat or rescue task completes and the reward is awarded.
- Mind one-way transitions: the biggest sweeps are Hold the Line before linking with Charlie, The Convoy before dropping through the bridge floor, Technical Difficulties before the train departs and One Problem at a Time before boarding the final train.
- Difficulty: Memories From E-Day and Side Piece specify any difficulty. The current For Whom the Bell Tolls description also separates beating the campaign on Insane from achieving 100% completion on any difficulty.
- Co-op tracking: an October 5 patch stopped a player joining an existing campaign from inheriting War Journal and Forge progress earned before joining. For reliable shared cleanup, load the relevant chapter together and personally be present for each pickup or completion.
For the broader campaign timeline, platforms and co-op options, see our Gears of War games-in-order and E-Day co-op guide. The route below stays focused on completion items.
Act totals at a glance
| Act | Collectibles | Hard Cases | Objectives | Cache stations |
|---|---|---|---|---|
| Act 1 | 13 | 0 | 0 | 0 |
| Act 2 | 38 | 36 | 7 | 11 |
| Act 3 | 36 | 38 | 3 | 8 |
| Act 4 | 41 | 46 | 7 | 13 |
| Act 5 | 12 | 5 | 0 | 4 |
| Total | 140 | 125 | 17 | 36 |
Act 1 · Act 2 · Act 3 · Act 4 · Act 5 · Quartermaster · Cleanup · FAQ
Act 1 locations
Act 1 totals: 13 collectibles, 0 Hard Cases, 0 Secondary Objectives and 0 Supply Cache stations.
Act 1, Emergence
Collectibles (3)
- Monster Jaw: Beside the emergence hole near the newsstand.
- Bloody Transit Worker’s Helmet: In the maintenance corridor; check the side opening after using the flashlight.
- Front Page of the Kalona Times: On the kitchen counter after the civilian and pillar sequence.
Act 1, Survival of the Fittest
Collectibles (4)
- KPD Police Bulletin: On the back desk inside the police area.
- Bloodied Police Chief’s Badge: Below the hanging police chief.
- Army Recruitment Pamphlet: On a nearby desk.
- Try On Pilot Helmet: Interact with the third helmet from the left.
Act 1, A Gear in Need
Collectibles (2)
- Tomatoes, Canned: In the second room of the Try N Save warehouse, on the left.
- Broken Lancer Bayonet: By the dead soldier in the supermarket after the Tai cutscene.
Act 1, Back in the Fold
Collectibles (4)
- Front Page of the Tyran Chronicle: On a doorstep down the right-hand alley, near the low stairs.
- Anti-UIR Propaganda Poster: On the graffiti wall by the red Major Burger van.
- Landa Memorial Medical Supplies Memo: On the reception desk.
- COG Tags: Private Brick Rosso: Behind the police car outside the park, beside the dead Gear.
Act 2 locations
Act 2 totals: 38 collectibles, 36 Hard Cases, 7 Secondary Objectives and 11 Supply Cache stations.
Act 2, Bravo Squad
Collectibles (5)
- COG Helmet With Bullet Hole: Beside the remains and rubble after the vehicle opens the way.
- Sniper Goggles: At the dead Locust at the end of the control-room corridor.
- Bridge Worker’s Lunch Kit: At the gantry dead end after dropping the ladder.
- Thrashball Rush Magazine: On the cabinet at the far end of the next control room.
- Medic’s First Aid Kit: By the burning COG truck after the Heavy Boomer fight.
Act 2, Hold the Line
Collectibles (27)
- Cinema Filmatica Magazine: Part 1: on the desk in the rear garage of the car dealership.
- A Letter Home: Part 1: on the wall in the back room during Trapped Family.
- Thrashies Cereal Box: Part 1: on the fuel-station shop counter.
- Kalona Postcard: Part 2: leave the station to the right; it is by the stone bench.
- Vandalized Salvaging Poster: Part 2: on the back wall of the Major Burger opposite the entrance.
- Foreman’s Datapad: Part 2: ground floor, back-right of the construction site.
- COG Tags: Private Liz Waxman: Part 2: first-floor scaffolding outside the far-left apartment.
- Emgazi Blitz Display Case: Part 2: in the top-floor bedroom of the same apartment.
- Timgad Refinery Recruitment Poster: Part 2: on the rear-right wall inside the hotel across the river.
- Re: Vibration Complaints: Part 2: attached to a door in the apartment opposite Amberstone.
- COG Tags: Specialist Arnold Imhatip: Part 2: under the bridge at the crashed-car dead end.
- Caricature of Colonel Elias Trench: Part 2: on the lamp post near the COG roadblock and fuel pumps.
- COG Tags: Master Sergeant Mark Avamor: Part 2: in the wrecked loading bay opposite the roadblock apartment.
- Kalona Metro Fare Notice: Part 2: on the wall inside the Metro entrance outside Tyrus Bank.
- Birthday Card With Toy Lancer: Part 2: on the riverside path reached from the underground car park.
- COG Tags: Specialist Jada Clemmons: Part 2: inside Grind Coffee opposite Tyrus Bank.
- Tales of the Tyran Night Story Book: Part 2: in the Apartment SOS room reached by scaffolding.
- Major Burger Box: Part 2: in the back room of the Major Burger near the muster-point objective.
- COG Tags: Specialist Brendan O’Connell: Part 2: among the bodies up the alley left of the muster point.
- Photograph and Harmonica From Mags’ Apartment: Part 2: awarded after the story cutscene inside Mags’ apartment.
- War Savings Bond: Part 2: on the left inside the Bank of Tyrus vault once the story opens it.
- Pendulum Wars Victory Flag: Part 3: in the newsstand at the top of the Monroe Library steps.
- Child’s Monster Drawings: Part 3: in the supermarket back room left of the library steps.
- Holiday Photos: Part 3: by the bench behind the newsstand near Shelter 09.
- Muster Point Instructions: Part 3: on the far wall of the fountain courtyard.
- COG Tags: Sergeant Elijah Adams: Part 3: beside the dead Gear during Lone Wolf.
- Portrait of Tomas Dalyell: Part 3: against the wall upstairs inside the Kalona Hotel.
Hard Cases (27)
- Hard Case 1: Part 1: right branch of the first junction, behind the burnt-out bus.
- Hard Case 2: Part 2: upper floor of the construction site.
- Hard Case 3: Part 2: top floor of the car park left of the Major Burger at the start.
- Hard Case 4: Part 2: follow the canal path below the bridge to its end.
- Hard Case 5: Part 2: yard south of the Amberstone Storage facility.
- Hard Case 6: Part 2: alley in the southern part of the district.
- Hard Case 7: Part 2: climb the roadblock-alley ladders and enter the windowed kitchen.
- Hard Case 8: Part 2: upper floor of the Kalona Times building.
- Hard Case 9: Part 2: on the street beside the newspaper kiosk.
- Hard Case 10: Part 2: at the crashed truck near the riverside car park; expect an ambush.
- Hard Case 11: Part 2: far right of the construction site, up the steps and along the main road.
- Hard Case 12: Part 2: in front of the pharmacy across that road.
- Hard Case 13: Part 2: upper room across from the construction site; climb the shipping container.
- Hard Case 14: Part 2: loading-dock alley near the muster-point objective.
- Hard Case 15: Part 2: behind the right-hand pillars at the muster-point building.
- Hard Case 16: Part 2: on the story route through Amberstone Storage.
- Hard Case 17: Part 2: inside the riverside underground car park.
- Hard Case 18: Part 2: right side of the Bank of Tyrus vault; return when the story opens it.
- Hard Case 19: Part 2: on the table to the right of Charlie Squad’s camp. This is the point-of-no-return sweep.
- Hard Case 20: Part 3: inside a shipping container while crossing the military camp.
- Hard Case 21: Part 3: back-left of the gated park opposite Monroe Library.
- Hard Case 22: Part 3: right side of the Kalona Hotel entrance.
- Hard Case 23: Part 3: pale-green balcony opposite the hotel; use the rope.
- Hard Case 24: Part 3: down the alley inside the Whiskey Squad search zone.
- Hard Case 25: Part 3: behind the police car on the search-zone street.
- Hard Case 26: Part 3: left side of the fountain courtyard.
- Hard Case 27: Part 3: right of the car after leaving the hotel, before dropping into the park.
Secondary Objectives (7)
- The Vanguard: Speak to the COG soldier in the car dealership and clear the emergence-hole attack.
- Trapped Family: Follow the cries into the Last Dollar car park, clear the attackers, raise the shutter and use the button behind the counter.
- Apartment SOS: Climb the scaffolding into the HELP apartment, accept the request, then clear every attacking wave.
- Lost in Translation: Once the main objective is Find Mags’ Meds, meet the civilians in the marked Major Burger and escort them to the shelter.
- Family Reunion: After Mags’ apartment, turn left at the Tyrus Bank crossroads and defend Shelter 13 at the map edge.
- Black Raven Down: Find the wounded Gear in the Major Burger left of the Kalona Hotel and defeat the attackers.
- Lone Wolf: After the courtyard mission, use the elevator in the apartment left of Monroe Library and help the isolated Gear.
Supply Cache stations (9)
- Supply Cache 1: Part 1: the starting staging area, immediately after receiving orders.
- Supply Cache 2: Part 1: at the end of the subway tunnel, on the right by the metal doors.
- Supply Cache 3: Part 2: garage opposite the entrance, reached from the canal steps.
- Supply Cache 4: Part 2: inside the theater beneath the Cold Snap poster.
- Supply Cache 5: Part 2: Major Burger beside the loading dock.
- Supply Cache 6: Part 2: inside the Police Department, below the emblem.
- Supply Cache 7: Part 3: courthouse drop—look left immediately after the cutscene.
- Supply Cache 8: Part 3: beneath the train line, down the steps.
- Supply Cache 9: Part 3: downstairs in the Kalona Hotel lobby.
Act 2, No Gear Left Behind
Collectibles (5)
- COG Tags: Private Sal Harkniss: In the tunnel after the Impaler cutscene, beside the body with the melted face.
- COG Tags: Private Siv Strickland: Beside the Gear impaled against the van.
- Bloodied Spike: In the right-hand corner before the golden Gear statue plaza.
- Ink-Covered Wrench: On the left side of the golden statue plaza.
- COG Tags: Lieutenant Jane Hawkins: Near the covered bodies and gate by Captain Grey’s position.
Hard Cases (6)
- Hard Case 1: Centre of the vehicle-filled traffic tunnel, beside the barricade.
- Hard Case 2: On the right while climbing the tunnel incline.
- Hard Case 3: Right side of the golden Gear statue plaza.
- Hard Case 4: By the scaffolding and shipping container on the route ahead.
- Hard Case 5: On the right just after the next drop.
- Hard Case 6: Inside the building to the left near Captain Grey.
Supply Cache stations (1)
- Supply Cache 1: On the scaffolding route after the golden statue plaza, beside the shipping container.
Act 2, Flyboys
There are no items from the four 100% completion categories in this chapter.
Act 2, Overrun
Collectibles (1)
- Point Fairlight Datapad: On the crates between the trucks after dropping into the red crater.
Hard Cases (3)
- Hard Case 1: Right side of the warehouse after the breach.
- Hard Case 2: At the bottom of the red crater.
- Hard Case 3: Near the Point Fairlight Datapad and the nearby Supply Cache.
Supply Cache stations (1)
- Supply Cache 1: In the final hangar, on the left.
Act 3 locations
Act 3 totals: 36 collectibles, 38 Hard Cases, 3 Secondary Objectives and 8 Supply Cache stations.
Act 3, Stranded
Collectibles (5)
- COG Army Knife: Take the left fork after descending the rope; it is beside the body.
- Fairlight Rifle Range Sign: Inside the outpost, on the wall by the blocked gate.
- Gut-Puncher Grenade Rounds: On crates left of the Supply Cache beside the large warehouse.
- Prepper’s Scavenging Map: Between the generators before entering the substation.
- UIR Soldier Shooting Target: Behind the substation, propped against the fence.
Hard Cases (3)
- Hard Case 1: By the downed helicopter after cutting through the gate.
- Hard Case 2: At the stacked red shipping containers inside Fairlight.
- Hard Case 3: Immediately left after entering the substation.
Supply Cache stations (2)
- Supply Cache 1: Inside the large warehouse, by the Gut-Puncher Grenade Rounds.
- Supply Cache 2: Inside the substation; turn left on entry.
Act 3, Enemy Lines
Collectibles (6)
- Damaged Gnasher Shotgun: Up the small slope in the large red-lit room.
- Parchment and Powder Pouch: On crates up the left slope in the supply room.
- Parchment With Indecipherable Writing: On crates to the right of the subway tracks.
- Maintenance Worker’s Bloodied Flashlight: Follow the dark tunnel away from the crashed trains to the dead end.
- COG Tags: Private Beth Avila: Down the stairs left of the crashed-train crossing, beside a body.
- COG Tags: Private First Class Erick Davis: In the sewer, immediately left of the final Hard Case.
Hard Cases (8)
- Hard Case 1: Slightly right of centre on the main path beyond the Gnasher room.
- Hard Case 2: Upper subway floor, behind planks on the right.
- Hard Case 3: Upper subway floor, left of the central Supply Cache.
- Hard Case 4: Subway platform beside the crashed train cars.
- Hard Case 5: On the right just after crossing the train cars.
- Hard Case 6: Down-left of the fallen golden Gear statue.
- Hard Case 7: At the left cliff edge before the path turns right.
- Hard Case 8: In the sewer beside the Supply Cache.
Supply Cache stations (2)
- Supply Cache 1: Upper floor of the subway station, near the central Hard Case.
- Supply Cache 2: In the sewer pit room.
Act 3, Last Foothold
Collectibles (14)
- COG Tags: Sergeant First Class Robin Hamill: Behind the taxi to the right of the Kalona Theatre.
- COG Tags: Corporal Tracy Moore: In the back room of the burning building beneath the Skytrain.
- Colonel Trench’s VIP List: On a table beneath the checkpoint tent before climbing the bus.
- COG Tags: Private Luis Garcia: Inside the shipping container reached from the ledges near the library fight.
- Captain Grey’s Field Journal: On the back-room table inside the library briefing area.
- Landa Memorial Hospital Evacuation Order: On the filing cabinet behind the hospital reception.
- COG Tags: Specialist Rachel Carnahan: Up the hospital entrance stairs, beside the dead Gear.
- COG Tags: Private Terrance Sander: Just inside the right-side Police Department entrance.
- COG Tags: Private Oded Bay: Inside the bloody fountain behind the Police Department.
- COG Tags: Specialist Bernard Havelock: In the raised tram car reached from the abandoned truck by the pharmacy.
- Locust Pistol Ammunition: By the four benches on the river side of the library district.
- COG Tags: Private First Class John Carnahan: Beside the blue-fronted shelter at the end of the main road.
- Heavy Locust Helmet: During Lost in the Park, beside the police car and dead Boomer at the sinkhole.
- Blade-Like Projectile: During Rooftop Mayday, double back along the first scaffolding after cutting the gate.
Hard Cases (12)
- Hard Case 1: By the pool hall, left of the subway entrance at the chapter start.
- Hard Case 2: Left edge of the road after leaving the building with Tracy Moore’s tags.
- Hard Case 3: Against the wall after climbing over the bus.
- Hard Case 4: Back-left of the library briefing room.
- Hard Case 5: On the roof above the hospital entrance.
- Hard Case 6: On the road right of the hospital, opposite the Supply Cache.
- Hard Case 7: Back-left of the underground car park near the library.
- Hard Case 8: On the Skytrain platform at the Police Department crossroads.
- Hard Case 9: Supermarket back room left of the library steps.
- Hard Case 10: Inside the pharmacy near the Kalona Hotel; shoot the windows.
- Hard Case 11: Under the roadblock in the nearby underpass.
- Hard Case 12: Inside the Kalona Hotel entrance, on the right by the sandbags.
Secondary Objectives (3)
- Weak Signal: Enter the loading bay across from the Police Department and hold off the attackers.
- Lost in the Park: After loading the convoy and meeting the Spore Matrons, enter the park right of the Kalona Hotel and rescue the second civilian under the steps.
- Rooftop Mayday: When the story sends you to support the hospital, follow the rooftop flare beyond the Police Department and clear the rescue route.
Supply Cache stations (2)
- Supply Cache 1: Left side of the library HQ briefing room.
- Supply Cache 2: On the hospital road before the entrance.
Act 3, The Convoy
Collectibles (3)
- COG Tags: Private Rudy Bartholomew: By the burning car over the barricade near the start.
- Locust Crest: In front of the overturned police car after dropping to the lower bridge.
- COG Tags: Corporal Kevin Garbor: By the console in the control room after returning to the upper level.
Hard Cases (5)
- Hard Case 1: Far-right corner of the small courtyard left of the opening road.
- Hard Case 2: Under the military truck on the upper bridge.
- Hard Case 3: Left end of the bridge before dropping through the floor. One-way warning.
- Hard Case 4: On roadside crates behind the vehicles before the rope.
- Hard Case 5: On the left inside the control room entered through the window.
Supply Cache stations (1)
- Supply Cache 1: Inside the east control room, accessed through the front door.
Act 3, Desperate Times
Collectibles (5)
- Bottle of Iron Coast Beer: Take it from the person on the couch in the first interior room.
- Portrait of Jacob Monroe: On the floor left of the Hard Case reached through the wall crawlspace.
- Sanctum of the Fallen Memorial Ceremony Program: By the stone planter at the edge of the Reaver courtyard.
- Locust Spiked Shoulder Pad: Right of the tree after crossing the bridge.
- Explosive Bolt: At the top of the clock tower, above the required route.
Hard Cases (5)
- Hard Case 1: Right side of the couch room.
- Hard Case 2: After the outdoor fight, climb the left ledge to the chain-link fence.
- Hard Case 3: Through the crawl hole in the left wall after the Wretch fight.
- Hard Case 4: Left side of the Reaver courtyard, beside the stone fence.
- Hard Case 5: On the right before crossing the bridge after the Torque Bow cutscene.
Act 3, Desperate Measures
Collectibles (3)
- Commander’s Letter Home: At the bottom-left of the fort, beside the red-lit truck.
- Torn Flag of Tyrus: By the wall on the right of the blocked route after entering the fort.
- Morith Harbor Snow Globe: On the upstairs gift-shop counter.
Hard Cases (5)
- Hard Case 1: Down the fort’s left side, up the short steps.
- Hard Case 2: At the end of the long walkway left of the fort centre.
- Hard Case 3: Left of the fort entrance, behind a barrier.
- Hard Case 4: Past the Torn Flag, hug the left wall and climb the ledge.
- Hard Case 5: Far end of the gift-shop balcony. It may not show the usual nearby warning.
Supply Cache stations (1)
- Supply Cache 1: In the gift shop’s back room before leaving the Brumak area.
Act 4 locations
Act 4 totals: 41 collectibles, 46 Hard Cases, 7 Secondary Objectives and 13 Supply Cache stations.
Act 4, Hope and Ruin
Collectibles (13)
- COG Tags: Sergeant Major Hank Rustin: Awarded automatically after the opening cutscene.
- Message From the Coalition: At the memorial before leaving the fort through the broken wall.
- COG Tags: Specialist Betsy Barnes: At the first intersection after the bridge, beside the crashed truck.
- Regalia Hotel Guest VIP List: On the hotel reception desk.
- Dispute Magazine: By the open door of the crashed van behind the hotel.
- Anniversary Card and Tickets to Khindago: In the ruined apartment above the restaurant; climb the right-side ledges.
- Handwritten Letter in Vasgari: In Cooper Commons, beside the artwork behind the market stalls.
- COG Tags: Specialist Harrison Alexieff: At the top of the right-hand steps in Cooper Commons.
- Statuette of Roman Kalona: On a stand in the ruined gift shop at the bottom of Kalona Square.
- COG Tags: Specialist Dale Maddoc: Beside the dead Gear in the courtyard left of Kalona Square.
- Blood-Splattered Ulk Plushie: Behind the car in the alley after the Kalona Square gate.
- COG Tags: Specialist Mei Aoi: Behind the ambulance at the sinkhole left of the opera house.
- Lighter, Darker Opera Program: On the upper opera-house balcony reached through the wall opening.
Hard Cases (14)
- Hard Case 1: Bottom of the steps on the left at the chapter start.
- Hard Case 2: Right of the red stained glass in the cathedral ruins.
- Hard Case 3: Back-right of the cemetery before the split-up gate.
- Hard Case 4: Top of the long road, beside the locked gate.
- Hard Case 5: Small foyer through the right-side entrance behind the Regalia Hotel.
- Hard Case 6: Immediately left inside the Regalia Hotel.
- Hard Case 7: Far-left of the back alley up the road from the hotel front.
- Hard Case 8: Beyond the fountain in the courtyard behind the hotel.
- Hard Case 9: Back room of the red-sign restaurant at the big crater.
- Hard Case 10: Inside the clock-face corner building northeast of the crater.
- Hard Case 11: Back-left of the ruined building at the bottom-left of Kalona Square.
- Hard Case 12: Beside the two police cars before the Kalona Square exit gate.
- Hard Case 13: Back-left of the plaza at the top of the slope, before the roadblock.
- Hard Case 14: Back-left of the alley left of the Clocktower Defense start.
Secondary Objectives (3)
- Missing Convoy: Start it beneath the ground-floor arches in Cooper Commons and defeat the Spore Matrons.
- R.I.G.S. Experiment: Activate the machine in the building behind Dale Maddoc’s tags and survive the attack.
- Clocktower Defense: Start it on the road right of the opera house and defeat every wave.
Supply Cache stations (4)
- Supply Cache 1: Fort Vigil courtyard, by the ivy wall and plaque.
- Supply Cache 2: Regalia Hotel balcony.
- Supply Cache 3: Inside the Cooper Commons arcade.
- Supply Cache 4: Inside the café, beyond the iron-framed window.
Act 4, Technical Difficulties
Collectibles (2)
- COG Tags: Sergeant Aman Landry: At the red-lit station stop: step off, grab the tags and reboard before the train leaves.
- NO 80 Graffitied Poster: On the platform wall opposite the required exit.
Hard Cases (3)
- Hard Case 1: Left of the bench in the first wider room.
- Hard Case 2: In the room straight ahead before taking the left corridor to the exit.
- Hard Case 3: Right side of the Skytrain platform, across the gap.
Supply Cache stations (2)
- Supply Cache 1: At the subway entrance, beside the vending machines and benches.
- Supply Cache 2: Under the Station Exit shutter by the compass mosaic.
Act 4, Tough as Nails
Collectibles (14)
- Letter Regarding Armadillos: On the back-room desk in the building beyond the wall opening.
- R.I.G. Component: Inside the train car by the fence and portable toilet.
- Young Artists Night Poster: On the wall along the left-hand route from the district entrance.
- COG Tags: Lance Corporal Calder Hunt: On the warehouse roof beside the dead Gear.
- Refiner’s Union Jacket: Between crates in the building during Special Cargo.
- Imulsion Blast Charge: Inside the container opened at the end of Special Cargo.
- COG Tags: Lieutenant Jacob Palma: Behind the central train carriage after Fire in the Hole.
- Seradyne Factory Closure Sign: On the wall just inside the rear factory entrance.
- Blurry Photo of Locust Attack: In the small room beside the blue van near the loading bay.
- Severed Jack Bot Head: At the back wall of the red-brick warehouse.
- COG Tags: Lance Corporal Dalia Avdol: Across the collapsed walkway at the rear of the loading bay.
- Maranday Apple Brandy Bottle: On the rooftop reached by the rope opposite the power station.
- COG Tags: Corporal Goran Ducaine: Upper floor of the garage, beside the dead Boomer.
- Port of Kalona Docking Registry: On the console at the top of the communications tower.
Hard Cases (12)
- Hard Case 1: Beyond Auntie’s gates, over the low wall on the right.
- Hard Case 2: Upper floor of the central-right warehouse.
- Hard Case 3: On the ledge reached from the hole beside the previous case.
- Hard Case 4: Rear of the warehouse roof in the small loading dock.
- Hard Case 5: Far-right of the district, behind the dumpster.
- Hard Case 6: On the helipad behind the Special Cargo container.
- Hard Case 7: Inside the train carriage opened during Trapped Locust.
- Hard Case 8: On the platform above the rope near the Seradyne factory.
- Hard Case 9: At the top of the ladder left of the factory entrance.
- Hard Case 10: Up the right-hand slope in the Seradyne loading bay.
- Hard Case 11: Beside the driver’s cab of the truck at the power station.
- Hard Case 12: Behind the lower rear-right garage door; defeat the Wretch ambush.
Secondary Objectives (4)
- Special Cargo: Start it on the upper-right side of the district, clear the yard and open the marked container.
- Fire in the Hole: Climb into the upper building left of the Special Cargo helipad and clear the Locust below.
- Trapped Locust: Use the console in the central train-yard building, prepare the kill zone, open the carriage and clear it.
- Death From Above: After restoring power, reach the Seradyne factory roof and defeat the rooftop force.
Supply Cache stations (2)
- Supply Cache 1: Inside the warehouse reached from the district ramp.
- Supply Cache 2: At the power station, at the foot of the metal stairs.
Act 4, Signals
Collectibles (5)
- Infinity Mints: Behind the counter in the fuel-station kiosk.
- Signed Kalona Eagles Cap: At the fork by the bridge; approach from above or climb from below.
- Pair of Binoculars: At the round overlook tower after the shooting range.
- Photo of Lucas: On the downstairs noticeboard inside the communications station.
- Lucas’ Radio: On the central console in the same station.
Hard Cases (5)
- Hard Case 1: Inside the side opening of the white van at the fuel station.
- Hard Case 2: On the fuel-station roof; climb the rear dumpster.
- Hard Case 3: Right side of the guarded power substation.
- Hard Case 4: Against the building on the left after the comms-tower cutscene.
- Hard Case 5: Right of the tower at the shooting range.
Act 4, Paths Diverge
Collectibles (2)
- COG Tags: Specialist Aniyah Musa: Turn around at the chapter start and check the right side.
- COG Tags: Specialist Ava Wilson: At the end of the upper-right bridge in the rail yard.
Hard Cases (4)
- Hard Case 1: Back-right room of the warehouse at the end of the opening street.
- Hard Case 2: Top-left corner at the bottom of the rail yard.
- Hard Case 3: Left side of the upper back-left factory room.
- Hard Case 4: In the Brumak and Spore Matron arena.
Supply Cache stations (4)
- Supply Cache 1: At Auntie’s roadside pickup.
- Supply Cache 2: Inside the entrance cabinet by the stacked crates.
- Supply Cache 3: In the office beneath the clocks.
- Supply Cache 4: Inside the Seradyne Administration building, in the blue cabinet after the glass doors.
Act 4, Critical Failure
Collectibles (5)
- Allfather Bust: On the back-right desk in the first building.
- Gas Mask: Beside the body before the pipe section.
- Tyran Business Monthly: In the dark lower room.
- Memorandum to Dr. Elliott: On the office noticeboard.
- Dalia Fabbri’s Journal: At the back-left of the room with the green schematics.
Hard Cases (8)
- Hard Case 1: Left side of the first TIMGAD reception building.
- Hard Case 2: At the top of the ladder beside the long elevator exit.
- Hard Case 3: On the outside platform past the main-building entrance.
- Hard Case 4: First right after rejoining Reyes and leaving the double doors.
- Hard Case 5: Left side of the room across the walkway, beside the floor opening.
- Hard Case 6: In the small room straight ahead before the corridor turns left.
- Hard Case 7: On the console past the door in the green-schematics room.
- Hard Case 8: Opposite the Supply Cache in the next room.
Supply Cache stations (1)
- Supply Cache 1: In the final refinery room, beneath the WARNING sign.
Act 5 locations
Act 5 totals: 12 collectibles, 5 Hard Cases, 0 Secondary Objectives and 4 Supply Cache stations.
Act 5, One Problem at a Time
Collectibles (1)
- COG Tags: Private Lorin Galvin: On the left before passing through the wall opening.
Hard Cases (2)
- Hard Case 1: Against the rail-yard fence when Marcus remarks that one is facing the city.
- Hard Case 2: On the small ledge right of the final train. Collect it before boarding.
Act 5, Ghost Town
Collectibles (3)
- COG Tags: Specialist Wallace Teale: At the end of the train tracks, right of the climbable slope by the container.
- Clinical Trial Medication: At the hospital’s upper level, in the rear walkway cabinet.
- COG Tags: Master Sergeant Joseph Kopec: In the apartment overlook, behind you after passing through the wall opening.
Hard Cases (3)
- Hard Case 1: At the top of the slope climbed from the train tracks.
- Hard Case 2: At the top of the road through the cracked wall, right of the lamp post.
- Hard Case 3: In the checkpoint crater under the bridge after the hospital.
Act 5, Storm Clouds
There are no items from the four 100% completion categories in this chapter.
Act 5, Resolute
Collectibles (5)
- COG Tags: Enola Tabaaha: Downstairs near the start, on the left side of the lower floor.
- Captain’s Log: On the shelves to the left in the control room.
- Decommission Plans: On the boiler-room workbench.
- COG Tags: Arthur Palarmo: After climbing the ladder, turn around and check the crushed Gear.
- Kalona Skyline Sketch: At the top of the yellow crane ladder, beside the crates on the right.
Supply Cache stations (3)
- Supply Cache 1: In the red-lit room with the Captain’s Log.
- Supply Cache 2: Inside the lift room.
- Supply Cache 3: On the Raven Nest walkway above the drydock.
Act 5, The Fall of Kalona
Collectibles (3)
- COG Tags: Sergeant Alton Hau: On the upper bridge near the toll booth, behind the burnt-out car beside the red barrier facing the MILITARY ZONE barricade.
- COG Tags: Bryce Valen: Awarded automatically after the Impaler sequence.
- Carlos Santiago’s COG Tags and Photo: Awarded automatically during the credits after the final cutscenes; there is no physical pickup.
Supply Cache stations (1)
- Supply Cache 1: In the bridge colonnade.

Quartermaster: every Supply Cache item type
Quartermaster’s live description is “Unlock all Supply Cache items in the Campaign.” Current post-launch achievement tracking reports that an eligible item is added after you pick it up or stow it at least once; you do not need to carry it back to a station. The practical checklist is 10 long guns, two sidearms and five equipment types:
- Primary and special weapons: Lancer MK1, Prototype Lancer, Hammerburst, Gnasher, Ripper, Breechshot, Longshot, Incinerator, Gut-Puncher and Torque Bow.
- Sidearms: Snub and Striga.
- Equipment: Frag Grenade, Incendiary Grenade, Smoke Grenade, Concussion Grenade and Razor Mine.
Pick up unfamiliar weapons even if you do not intend to use them. The Gut-Puncher first appears by the end of Act 1, Chapter 4, while the Torque Bow is an especially common omission; take one from the Act 3, Chapter 5 encounter instead of assuming a station visit registered it. Holdout areas are also good places to cycle through grenade and mine types.
If Quartermaster stalls below 100%, revisit the weapon list before replaying all 36 station locations. Launch-week players have reported delayed or inconsistent tracking, so use the percentage as a clue rather than treating one replay workaround as guaranteed.
Achievement cleanup and For Whom the Bell Tolls
For Whom the Bell Tolls currently requires two things: beat the campaign on Insane difficulty and achieve 100% completion on any difficulty. That is clearer than the earlier pre-launch wording about side missions and hidden items. The two conditions do not need to be completed in the same run, so a lower-difficulty collection sweep followed by an Insane story run is the safer order.
- Missing a standard collectible: expand the War Journal’s Act list, identify the named gap and replay the relevant chapter.
- Missing a Hard Case: compare the Act total against 36/38/46/5, then repeat that Act chapter by chapter. Chapter Replay can make the local chapter view look empty while the overall total remains intact.
- Missing a Secondary Objective: all seven Act 2 objectives are in Hold the Line, all three Act 3 objectives are in Last Foothold, and all seven Act 4 objectives are split between Hope and Ruin and Tough as Nails.
- Missing Supply Cache progress: compare the 36 station list with the Quartermaster item checklist. These are separate failure points.
- Tracker looks wrong: restart the game, load the relevant chapter from Chapter Replay and recollect the suspected item. That is a troubleshooting step, not a guaranteed universal fix.
Gears of War: E-Day 100% FAQ
How many collectibles are in Gears of War: E-Day?
There are 140 standard collectibles. Hard Cases, Secondary Objectives and Supply Cache stations use separate War Journal counters and should not be added to that number.
How many Hard Cases are there?
There are 125: 36 in Act 2, 38 in Act 3, 46 in Act 4 and five in Act 5. Act 1 has none.
How many Secondary Objectives are there?
There are 17. Seven are in Hold the Line, three are in Last Foothold, three are in Hope and Ruin, and four are in Tough as Nails.
Are there 36 Supply Cache items for Quartermaster?
No. There are 36 Supply Cache station locations in the campaign. Quartermaster tracks the eligible weapon and equipment types added to the cache inventory, so its checklist is not the same as the station counter.
Can missed items be collected with Chapter Replay?
Yes. Standard collectibles, Hard Cases and missed objectives can be cleaned up through Chapter Replay. Keep a manual note of Hard Cases because the replay-local display can be misleading even while the overall Act total is preserved.
Does 100% completion have to be done on Insane?
No. The current achievement text says 100% completion can be achieved on any difficulty. Insane campaign completion is the separate second condition for For Whom the Bell Tolls.
Do co-op partners share earlier War Journal progress?
Do not rely on it. Since the October 5 patch, a player joining an in-progress campaign should not receive War Journal or Forge progress earned before joining. Start the cleanup chapter together and be present for the relevant actions.
Which E-Day completion counter is giving you the most trouble: collectibles, Hard Cases, Secondary Objectives or Supply Cache unlocks?




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