Far Cry 5 patch 1.06 is now available
Far Cry 5 is the eleventh installment and the fifth main title in the Far Cry series. Again, it is twisted as hell and raised the bar far too high for most of us.
A preacher named Joseph Seed believes that he has been chosen to protect the people of Hope County from an “inevitable collapse” and establishes Eden’s Gate. Yet, Eden’s Gate is a militaristic doomsday cult and Seed is a crazy bastard. As sheriff’s deputy, we are to shake Seed out of this madness.
Now, Ubisoft has released a new patch for Far Cry 5. This patch improves and fixes a lot, here are the full patch notes:
1. New Additions
- New Avatar Items added in the Character Customization
- Special Outfits: Jess, Joseph Seed, Faith, Sheriff Whitehorse, Amita, Pagan Min
- Masks: Clown, Panda, Baseball, Basketball, Beach Ball, Soccer Ball, Volleyball, Tennis Ball, 8 Ball, Golf Ball, Orange
- New assets added in the Arcade Editor
- Hours of Darkness static assets added
2. Improved Accessibility
- Fixed an issue with Arabic font where some letters were difficult to read
- Added a display in the Shop menu to show how much money you can get for selling loot
3. Stability & Performance
- Fixed multiple low occurrence crashes
- Fixed some minor performance issues while driving in certain locations of the world
- Fixed an issue where the game could become stuck on the transition screen when opening the map after completing an objective
4. Missions
- Fixed multiple low occurrence walkthrough breaks
- Various improvements to mission objectives and warning messages
- Various fixes to certain Prepper Stashes
- Fixed an issue where the player would be unable to complete the mission “Widowmaker” under certain circumstances
- Fixed an issue where Silos destroyed before starting the mission “Light’em Up” would sometimes not be counted toward completion
- Fixed an issue where the rescue helicopter could leave without the player in the mission “The Cleansing”
- Fixed an issue where the quest would not fail if the player throws the defector’s body into the water in the mission “Jumping Ship”
- Fixed an issue where the player could become stuck if he’s hit by the plane while liberating Fall’s End
- Fixed an issue during the mission “Paradise Lost” where the objective marker would appear very far away in certain circumstances
- Fixed an issue where Willis would not always enter his car during the mission “Patriot Acts”
- Fixed an issue where a “Warning! Leaving mission zone” message would appear incorrectly during the mission “Turn the Tables”
- Fixed an issue where the player could not collect the rewards during the Prepper Stash “Holdouts” if the bunker lock is destroyed before collecting the key card
- Fixed an issue where the Prepper Stash “Swingers” would not complete if you were not using a grapple to reach the stash
5. Audio
- Adjustments to news updates on car radios
- Fixed an issue where the radio in the Wolf’s Den was playing on loop
- Fixed an issue where GFH would interrupt themselves when riding in a helicopter
- Fixed an issue where some sounds would be muffled or muted when accessing the Arcade during the liberation splash screens
- Fixed an issue where some NPC dialogue seemed out of context
- Fixed an issue where the music never stops for the client after completing the mission “Get Free”
6. Companion, Enemy & Animal AI
- Fixed some issues with NPC’s and Companions playing incorrect dialogue
- Fixed an issue with NPC’s dialogue overlapping while riding in a helicopter
- Fixed some issues with GFH icon priority
- Fixed an issue where GFH could be damaged during certain liberation cinematics
- Fixed an issue where two FFH would run into each other when adding a recently recruited FFH to your roster
- Fixed an issue where sometimes the skunk would play an improper hit reaction animation
- Fixed an issue where some animations for Goats, Elk, Cattle and Sheep would play abruptly
7. Gameplay & UI
- Fixes and updates to weapon balance & statistics
- Fixed an issue where land vehicles would stop if they pass through shallow water
- Fixed an issue where the player could spawn a locked vehicle in certain circumstances
- Fixed an issue where the player could be thrown into the air when picking up a dead body from the water
- Fixed an issue with an incorrect spawn point loading when using fast travel. Fixed an issue where interaction buttons would sometimes flicker when the interaction prompts were deactivated
- Fixed an issue where certain icons weren’t changing to the correct color when activating color-blind mode
- Fixed an issue where certain inventory items would keep flashing whenever the inventory was accessed
- Fixed an issue where proximity explosives could explode early in certain circumstances
- Fixed an issue with the animation when switching between turret and driving position in certain boats
- Fixed an issue where the critical health FX can persist through cinematics when triggering a cinematic at critical health
- Fixed an issue where a shovel could not be picked up if it is used to impale an NPC to a wall
- Fixed an issue where not all text was changed when changing subtitles
- Updated the image for the Cage Tutorial
- Fixed an issue where the extended magazine icon wasn’t appearing the weapon wheel for the 45/70 rifle
8. Coop
- Fixed an issue where client model would become stuck in ragdoll when interrupting a friendly NPC who was reviving the client
- Fixed an issue in the mission “Casualties of War” where the doors in the bunker might not be replicated for a client who joins the game after the mission has started
- Fixed an issue where the client could sometimes become invisible after liberating an outpost while in a vehicle mounted gun
- Fixed an issue where the client could sometimes not open the map after completing the mission “Prairie Oyster Harvest”
- Fixed an issue where the player would become stuck in a revive transition when a Coop partner and GFH revived them at the same time
- Fixed an issue where the client could become stuck in spectator cam in certain situations
- Fixed an issue where the bunker hatch could remain closed for the client when joining a game during the mission “Patriot Acts”
- Fixed an issue where controller rumble did not always work for a host when falling
9. Arcade/PVP
- Arcade menu flows have been reworked
- Public and Private Lobbies have been reworked
- Added text for page tabbing in the Map Browser
- Player will now return to the Arcade Menu rather than the Main Menu if they are idle for too long
- The option for voice chat has been added in Deathmatch
- Fixes and updates to weapon balance & statistics
- Fixed a rare crash when several host migrations would occur back to back
- Fixed a replication issue for clients using ladders after a host migration
- Fixed several issues where vehicles parts would be detaching on the client’s side
- Fixed an issue where you would spawn with the incorrect load out
- Fixed the visual effects for exploding ammo crates
- Fixed an issue where you were unable to equip any weapons upon respawn if a host migration occurred at the same time
- Fixed an issue where the host would re-spawn with the last weapon he was using
- Fixed an issue where the download of the map would time-out
- Fixed an issue where player names would be missing after being killed once
- Fixed an issue where you would have been muted automatically when joining a lobby
- Fixed an issue where party member(s) could not be un-muted
- Fixed an issue where the team standing would be cut-off in several languages
- Extended the ‘pick a map’ and ‘voting’ timers
- Repositioned the health/armor info on opponents for when you went pass a given distance
- Fixed an issue where map snapshots would fully load before the voting timer ended
- Fixed an issue where the map you selected was not taken into account
- Switched the ‘map rating’ button positions
- Fixed an issue where helicopters and planes sounds would be stuck in a shooting loop once the driver was killed
10. Arcade/Editor
- Check the Arcade Editor section of the forum for details
11. Outfits
- Fixed an issue where special outfits with quivers would interfere with the player’s field of view in certain situations
PC
- New mouse+keyboard controls scheme for planes, available in options menu
- Fixed issue with game freeze on using Alt-Tab while skipping cinematics
- Fixed issue when game does not display 100% Story Progress for some players who finished campaign
- Fixed an issue that caused difficulties with map selection by mouse in Arcade
- Fixed issue with blocking input if joining Arcade during liberation cinematic of an outpost
- Fixed various minor issues on multi-GPU configurations
- Fixed various localization issues
- Fixed minor rendering issues
- Fixed various UI issues
The update is available to download now. Stay tuned!