The open world pirating game of Ubisoft, Skulls and Bones is delayed at least until April 2019, the next fiscal year. As it is indicated on the financial report of the French company, the game needs more time to be developed properly. Well, it is not indicated just like that of course but that’s what I see on the report to be honest… ehm, anyways.
The game was originally expected to be released sometime later this year, before 2019. However, due to some complications (as I can tell), we should wait a little bit more. However, after the Sea of Thieves disappointment, it will probably be much better to wait rather than having an incomplete game.
About this delay, Justin A. Farren, has posted a message on the Ubisoft forums saying: “Here in Singapore, this is our biggest game yet, and it is a project filled with immense passion. Many of us have been working on it for the last few years, and want to make this game right in order to achieve our ambition to deliver the ultimate pirate game set to thrill players at launch and for years to come.” and he continues: “Our goal remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities. We aspire to create a game where the act of attacking and robbing ships at sea — and where every single decision you make — requires you to carefully assess the risk versus reward.”
It is sad news of course. But it is always better to wait a little longer right fellas? Then let’s be patient.
Stay tuned for more!