The cancellation of The Last of Us Online reportedly led to significant internal repercussions at Sony. According to Bloomberg’s Jason Schreier, the decision to scrap the project after four years of development and hundreds of team members was not without consequences. Schreier notes that “heads were rolling” at Sony, highlighting the intense pressure the company faces in its live service game strategy. The move may have saved Naughty Dog from becoming a live service studio, but it came at a cost.

For more details, read the full article on gamesradar.com.
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