Obbe Vermeij, a former developer at Rockstar, marked the 20th anniversary of Grand Theft Auto: San Andreas by sharing some behind-the-scenes insights. He revealed that the initial plan for the game featured a segmented map divided into three distinct regions, which players would traverse using trains and planes. This design aimed to address memory limitations while allowing for unique city identities. However, a pivotal executive meeting led to the decision to unify the map into one expansive environment, ultimately enhancing the game’s overall impact.Vermeij also reminisced about the game’s launch, highlighting the incredible crowds it drew at midnight events—an impressive feat accomplished without the benefit of modern digital marketing strategies

With advancements in computer technology, games now appear much more realistic thanks to ray tracing and feel smoother due to frame generation. While modern titles demand more processing power, alternative technologies like AI allow developers to optimize existing hardware. Today, developers face both opportunities and limitations.

I believe the original idea of separating the map in GTA: San Andreas was genius. What do you think? Would you prefer GTA VI to have a segmented map? Leave a comment if you’d like, and follow the page if you’re interested in game news.

How about writing a comment?