In a recent interview with Famitsu, Konami producers Noriaki Okamura and Yuji Korekado discussed the challenges of remaking classic titles from the Metal Gear series. They indicated that developing Metal Gear Solid Delta: Snake Eater, which is planned for release in 2024 but remains to be determined, is less complex than remaking Metal Gear Solid 1 and 2. Okamura explained that the latter would require extensive rebuilding, including level designs, while the remake of Snake Eater only necessitates a few new components. Notably, the game will be built using Unreal Engine 5 and will be available on PlayStation 5, Xbox Series X/S, and PC platforms.
The producers wanted to gather player feedback on the Delta remake before moving forward. Additionally, they noted that a limited number of current team members worked on the original games, prompting plans to secure the future of the Metal Gear franchise for the next few decades.
Korekado mentioned that releasing the remake on PC could significantly enhance its longevity, aiming for it to remain relevant for the next 10 to 20 years. This strategy comes on the heels of previous titles like Metal Gear Solid V: The Phantom Pain, which launched in 2015 and received both critical acclaim and commercial success, and Metal Gear Survive, released in 2018, which saw mixed reviews and a more modest performance. User comments have pointed out a desire to return to the series’ roots, indicating a strong anticipation for the Delta remake as it approaches its launch.