Microsoft is reducing the cut it takes from PC games sold on its store from 30 percent down to 12 percent. This will come to effect on August 1. And this means that Microsoft takes the same cut of revenue as Epic.
Xbox Game Studios head Matt Booty wrote “Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms. That’s why today we’re announcing that we’re updating our Microsoft Store terms for PC game developers,” on a blogpost.
“As part of our commitment to empowering every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%. A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so.”
The Head of Game Creator Experience & Ecosystem Sarah Bond also wrote about this subject by explaining “As we look ahead, we’re striving to open up opportunities for PC game creators across everything we do: through our technologies, publishing services, and financial business models. All to help unleash creativity, drive innovation, and delight gamers.”
And Bond said the aim of the 12/88 split is “to help reduce friction, increase the financial opportunity, and let game developers do what they love: make games.”