While speaking on the Script Apart podcast creative director Neil Druckmann said the story outline that exists right now explores what happens after The Last of Us 2.
Druckmann explained “I don’t know how much I want to reveal. [Co-writer Halley Gross] and I did write an outline for a story, that we’re not making – but I hope one day can see the light of day – that explores a little bit what happens after this game. We’ll see.”
“We’ve now had two games that I feel speak to something universal as well as telling a very personal story for these characters,” Druckmann said. “With one game, there’s no pattern of what a franchise is. With two games, now there’s starting to be a pattern – now I feel like there are some structural and thematic themes you would have to stick to if you were making a third game.”
“After we finish one of our big titles, we take a long time to explore different ideas, whether it’s going to be Last of Us 3, whether it’s something new, whether there’s some old franchise we want to go back to,”
“I like to fully explore all of those, and then look at, okay, we have all of these ideas in front of us. As a studio, what do we want to commit to? Because it’s a huge commitment – monetary, time, passion, talent, so you think about all the opportunity costs that come with that.”