We Have A New Update For Valheim!

Another patch has been released for Valheim. This patch is not a major update but it added some quite good stuff to the game and fixed some of the bugs that players have been seeing while playing.

They fixed the comfort calculation on the game. This increases when you have certain items in your room. There was a problem that a simple bed was used to give you more comfort than some better items.

And if you’re wearing heavier armor, you won’t be knocked back as much in combat. The chest storage is now 24 slots. Lastly, if you swing a battle axe around, you’re more likely to hit multiple foes now.

Here is the full patch notes if you are wondering;

  • Campfire, Bonfire & hearth take damage when dealing damage
  • Reinforced chest inventory space increased to 6×4
  • All boss drops can now float on water
  • Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
  • Fixed rotation of Wood tower shield on item stands
  • Deathsquito & Drake trophy drop rate increased
  • 1 & 2 Star creature HP fix
  • Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
  • Harpoon does not work on bosses anymore
  • Ingame console disabled by default (add launch argument “-console” to enable)
  • The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
  • Improved enemy projectile reaction system
  • Battle axe tweaks (hits multiple enemies easier)
  • Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
  • Blackforest stone tower tweaks
  • Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
  • Comfort calculation fixed
  • “Failed to connect” error message fixed
  • Serpent trophy stack fix
  • Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds “genloc” command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
  • Megingjord item-collider fix
  • Added a slight use-delay on Hammer, Hoe & Cultivator
  • Hammer remove auto-repeat added
  • Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
  • Dolmen location fixes (Stop top stone from falling for no reason)
  • Fixed removing item from item-stand not always syncing item stats
  • Server list refresh button can be pressed before the entire list has been downloaded
  • Better bad connection detection
  • Fixed issue causing server to send more data the longer a client was connected
  • Localization updates

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