The Callisto Project had a lot of things going around since its reveal a week ago, and it’s obvious why it is that way. We’re talking about the co-creator of Dead Space, Glen Schofield.
There was a Q&A event held on Discord for The Callisto Project, in the event, Glen Schofield and chief development officer Steve Papoutsis promised that The Callisto Project will be “the most terrifying game of all time”.
Schofield says “We did it with Death Space, and we’ll do it again,”.
The Callisto Protocol has a similar plot with Death Space, it prioritizes the horror of being alone and far away from home. The game’s events mostly take place in the Black Iron Prison, which is a great place for such a game in terms of a terrifying atmosphere.
“Prison is a really scary place, and a prison on Jupiter’s dead moon is terrifying.” Schofield said, “Can’t think of anything more desolate and isolated than that.”
The game will be single-player, he said “There’s a story that we want to tell, and the best way we could tell it was being a single-player game,” he added. “Sometimes when you get into co-op, you don’t follow directions and you’re not following the story as well, and not only that, we wanted this to be-we wanted you to be alone. That’s what makes this really scary.”
“It’s about believability and relatability. So even though we’re a science-fiction game set in the future, we still need to keep it grounded in a way that feels plausible-it’s like something that could possibly happen” he continued, “When you start playing on those connections, the connection to the characters, the connection to the world, the environment, the setting, the theme, the story, then when we do try to scare you or create a very gruesome scene, or a tension-filled section, it just hits harder.”