The Crew 2 – Official PC system requirements here

Upcoming open world racing video game The Crew 2 is the sequel to 2014’s The Crew. The game is getting ready to launch on PC, PlayStation 4 and Xbox One on June 29, 2018.

The Crew 2 features a persistent open world environment for free-roaming across a scaled-down recreation of the United States. We will be able to control not only cars, but motorcycles, boats, and airplanes.

Ubisoft went ahead and shared the official PC system requirements for The Crew 2. Beware, it is very detailed:

Minimum – 30 FPS:

  • Resolution: 1080p
  • Video Preset: Low
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6100 @ 3.3 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 660 or AMD HD 7870 (2GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

Recommended – 30 FPS:

  • Resolution: 1080p
  • Video Preset: High
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-3470 @ 3.2 GHz or AMD FX 6350 @ 3.9 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 270X (4GB / 2GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

Recommended – 60 FPS:

  • Resolution: 1080p
  • Video Preset: High
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-4690k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 1060 (6GB) or GTX 970 (4GB) or AMD RX 470 (4GB / 8GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

Advanced Graphics Settings

  • Screen resolution selection with multi-aspect ratio support, including 21/9 screens.
  • Window modes (exclusive full-screen, classic window, and borderless full-screen)
  • FPS limit, up to 60 FPS
  • V-Sync on/off
  • Video Presets & customized values:
  • Geometry: Set the view distance details.
    -Shadows: Set the resolution and quality of all shadows in the game.
    -Textures: Set the quality of in-game textures. Game restart is required to apply changes.
    -Environment Mapping: Set the quality and the resolution of realtime reflection and indirect lighting.
    -Depth of field: Set the depth of field quality.
    -Motion Blur: Set the strength and quality of in-game Motion Blur while moving. A disable feature also is available.
    -Grass: Set the density of grass in the game environments.
    -Volumetric FX: Set quality of clouds and fog.
    -Anti-aliasing: Set the quality of edge sharpening and overall graphic fidelity.
    -Ambient occlusion: Set details of shadows based on two or more intersecting objects.
    -Screen space reflection: SSR allows even more improvements to Environment Mapping by using some parts of the rendered image if possible. The player can choose SSR quality or disable it for low-end machines.
    -Weather: Set the quality of weather effects in the game.
    -Terrain: Terrain quality settings can allow more details in medium and far view.
    -3-Monitor FOV scale factor: If the player uses a 3-monitor configuration, this value allows them to adjust the focus level of the monitor in the middle and corrects potential FOV deformation because of the unusual aspect ration.

Stay tuned!

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