A Gorgeous Tech-Noir Tactics Game ‘All Walls Must Fall’

You know that ‘war never changes’, but how about ‘war never ended’?

All Walls Must Fall is a tech-noir spy thriller tactics game by inbetweengames. The game is a noteworthy title since it handles a strong and uncommon theme. All Walls Must Fall is set in Berlin 2089 where the Cold War never ended.

The fear of nuclear weapons made Andrew Ryan build Rapture. The same thread made famous writer George Orwell first describe the situation as ‘cold war’ in 1945. This tug-of-war made nations suffer enormously.

Now, All Walls Must Fall wants you to imagine that the Cold War never ended. It is not something hard to imagine, but a thought we can always find an excuse to dodge.

It has been 150 years since the Cold War started. In these long years, both sides developed and used temporal technology to countervail the other side’s moves. But, this shadow of fear we called Cold War comes to an end as a nuclear strike unleashes hell on earth. Both sides send agents back in time to reveal who is behind the attack and find a way to stop it. Time travel and Cold War mixes just fine together, doesn’t it?

Time travel is always a charming concept and All Walls Must Fall uses it at its finest. The game lets you time travel through a single night in the city and creates a time loop for you to unravel the conspiracy.

“As lines between factions become blurred, choices become difficult. Which side to play? Who to side with? When both time and free will are an illusion – who can you really trust? Will your actions tear down the wall, bring stability, or perpetuate a cycle of war and terror? In the end all walls must fall.”

When it comes to gameplay, All Walls Must Fall is an isometric action tactics game where you command agents using time travel, social stealth and combat. With rhythm inspired, turn-based, pausable real-time combat system, the game offers a futuristic dystopia experience.

Here are the key features of All Walls Must Fall:

  • Isometric action tactics game for download on PC and Mac
  • Procedurally generated levels and campaign that plays different every time
  • Developed by a team of former AAA professionals using Unreal Engine 4
  • Sci-Fi noir Berlin as a divided city in which the Cold War never ended
  • A parable that reflects on free will, moral ambiguity and the meaning of freedom
  • Mixed 2D/3D art style of a propaganda poster brought to life
  • Mind-bending time manipulation abilities
  • Pausable real-time tactics with actions on the beat of the music
  • Synaesthetic nightclub environments and audio
  • A simulation sandbox featuring crowd simulation and destructible objects
  • A focus on player agency and expression fostering different play styles including combat, hacking and social stealth using specialized secret agent characters
  • An inclusive representation of the people of Berlin including their diverse cultural, sexual and gender identities

All Walls Must Fall takes inspiration from games like X-Com, Syndicate, REZ, The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer. The game already made a breakthrough with its unusual concept and art. In my opinion, All Walls Must Fall marks the beginning of a new era and reminds me of an iron fist in the air.

The game’s Kickstarter campaign still goes on and if you want to make a difference, you can visit here. Also, you can visit Steam Greenlight and give it a go.

All Walls Must Fall will enter the closed alpha stage in May and aiming a late 2017 launch.

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