Dishonored 2 – New PC Beta Update Adds New Game Plus Mode
Arkane Studios has released a new PC beta update for Dishonored 2. This update adds New Game + mode to the game, adds support for the Phenom processors and fixes some crashes.
This update will hit PC, PlayStation 4 and Xbox One on December 19 but you can download the beta version for PC now. In order to download the beta update, you must follow these steps:
- Log into Steam.
- Right Click on Dishonored 2 in your Library.
- Select Properties.
- Select Betas.
- A drop down menu will appear. Select BetaPatch.
- Select CLOSE.
- Wait a few minutes for game to update.
- When done, Dishonored 2 [BetaPatch] should appear in your Library.
Here is the changelog of the update:
NEW GAME PLUS
- Added New Game Plus
PC
- Fixed a bug where Switching off the V-Sync for the second time sets the FPS Limiter to 30 instead of 60 by default
- Fixed a bug where changing the settings from TXAA to FXAA and not applying the change makes the TXAA Sharpness turn to 1 instead of its previous value
- Fixed various crashes to desktop
- Game now runs on Phenom processor
- Fixed physics step variation limitation
- PC Load screens – the mouse cursor is now hidden – can press any key to continue
- Fixed Triple Buffering description text to match the option
- Fixed various bugs releated to PC Visuals Options
- Improved input management when the game runs at 120fps, during bendtime or slowmo
- Fixed a bug where plugging and unplugging controller after game has launched locks controls until either the controller button or Alt Tab is used
- Improved Ansel integration
- Fixed a bug where the resolution of the timepiece’s preview keeps changing when opening a menu while playing with the adaptive resolution and FXAA
- Fixed a bug where the cursor was misplaced during greater blood thirst.
GENERAL
- Fixed spiritual pool and strong arm bone charms not working correctly
- Fixed a bug where audio persist after chocking and pushing away an NPC
- Fixed a bug where Delilah was misplaced during the second part of the intro
- Fixed some clipping issues
- Tweaked some animations
- Fixed some lighing issues
- Fixed cases where sounds were cut
- Fixed a bug where Audiograph subtitles did not pause with the voice over
- Fixed a case where placeholder images were incorrectly replacing Save thumbnails
- Fixed a bug where changing the Audio Setting from Default to English would remove VO and Subtitles from NPCs
- Added auditory feedback for selecting the “No” option on a confirmation screen
- Fixed a bug incorrectly attributing to the player when an NPC accidentally falls into the water
- Fixed a bug where the Clockwork Soldiers’ vision lights do not despawn when the head is destroyed during stop time
- Fixed a bug on harder difficulties, where player can waste mana potions with the Auto Use Mana Elixirs options
- Updated flee distance for burning venom
- Fixed a bug where Delilah ending cutscene was interrupted without any reason and blocked the player
- Fixed a bug where mana still regenerates when player has Witch’s Skin bonecharm equipped
- Fixed the Vengeance bonecharm that was not giving the player adrenaline when taking melee damage
- Fixed a bug when player cures Hypatia before she transforms and talks to her at the same time causing both cutscenes to be skipped
- Fixed a bug where NPC falls to the floor dead while being choked near Wall of Light
- Fixed a bug where the Baffling Shade upgrade affects other Doppelganger clones
- Fixed a bug where mana bar regeneration breaks when using Void Armor bonecharm with Corrupted Trait Restorative Glimmer
- Fixed a bug where player can’t consume health potion when unconscious or about to be killed
- Fixed a bug where Jindosh cannot be interacted with if player dominos doppelganger and Jindosh when in chair
- Spiritual Fortune bonecharm – removed delay for mana regeneration when its effect occurs
- Fixed a bug where Display Tutorial Notifications also turns on/off the on screen Jindosh Lock Combination
- Fixed a bug where the monologue of “A Crack in the Slab” could turn black after a couple of seconds
- Void Rapture doesn’t affect Breanna now
- Updated the Savage Scream corrupted bonecharm trait description
- Fixed a bug where Leech Cuts bonecharm gives health when striking Clockworks with 0 damage
- Fixed a bug where Clockworks will go into full alert and count a detection against the player through collision when damaged by grenades or drop assasinated
- Fixed a bug where dead bodies can damage breakables without velocity
- Fixed a crash when player engages Clockwork Solider and Witches in the hallway of the security room
- Fixed a bug where NPCs can suddenly be seen standing during the recover from ragdoll animation
- Fixed a bug where the player was able to stun NPCs through walls
- Guards body now cast shadow when player carry it around
- Fixed a bug where Male elites/veterans have displaced pistols if attacked by bloodflies after being alerted
- Fixed a bug where killing multiple NPCs using upgraded Windblast near a Wall of Light causes audio distortion
- Fixed a bug where NPC killed by environmental fire while being choked or thrown cannot be carried
- Fixed a dirty frame during the mine reload
- Removed equip animation and swarm distraction on nestkeeper
- Fixed a bug where the player could not slide until the crossbow was reloaded
- Fixed choke sound when curing Hypatia
- Fixed a bug where Grim Alex could get stuck on a counter after being Windblasted
- Fixed a bug where Delilah has broken pathing if player shoots her while stealthed
- Fixed a bug where unconscious bodies do not take damage from part of the electric rail
- Fixed a bug where guards in photo lab have inconsistent and delayed alert behavior
- Mana regen rate is now faster when a mana potion is used
- Added a slowmo at the end of the bloodthirsty double kill
- Fixed a bug where the sword could damage NPCs during the preparation animation of focused attack
- Corrupted bonecharm effect of Electrical Burst increases the range of stun mines instead of decreasing
- Fixed a bug where Far Reach pulling an NPC then assassinating them pushes the NPC extremely far away
- Awareness marker are only displayed within 25m from the player
- Fixed a bug where Souvenirs does not require the Syringe to be unlocked
- Fixed a bug causing “Ghost Between the Cogs” not to unlock
- Fixed a bug where using the Heart while Delilah is on the throne will break the ghost playthrough
- Good Doctor – Fixed a bug where the Player cannot talk to Meagan after all objectives are completed
- DTTE – Witch on bridge now reacts to her friend being killed
- Fixed bug where Game over was triggered when sleep darting Sokolov after Save/Load
- Fixed splashscreen shader for unusual resolutions
- Fixed some shadow/light pops in the machine room
AI
- Fixed a bug where guards spotted and attacked player through elevator shaft walls in hard difficulty
- Fixed a bug where a Guard NPC will begin to flee after killing Hatter NPC
- Fixed the Leech Cuts black bonecharm that was fully healing the player when killing an unconscious NPC
- Fixed a bug where Cilvilians have delayed response after player was in combat with Overseers
- Fixed a bug where Clockwork soldiers becomed stuck in table while stepping off
- Added distance to panic when a Civilian see a corpse
- Fixed a bug where possessing Breanna as she teleports caused her to lose AI and turn invisible
- Fixed a bug where NPC stop moving when they are too far from the player
- Fixed a bug where choking and dropping a guard on an Upper Aventa Ledge will cause him to run OOW
- Fixed a bug on Good Doctor where Meagan may not talk to the player preventing completion of the level
- Fixed a bug where throwing a conscious NPC through a window does not alert nearby guards
- Fixed a bug where player falls to the ground below after loading a save made standing on a watchtower
- Fixed a bug where hitting Delilah with multiple grenade explosions causes her to never return from her teleport or to return not immortal
- Fixed a bug where immolated howler wouldn’t stop speaking
- Fixed a bug where a clockwork soldier was locked in place after loading
- Fixed a bug where a rewired Clockwork Soldier who loses an arm during combat with NPCs will become hostile to the player again
- Fixed a bug where NPCs do not react to headless clockwork soldiers unless attacked
- Fixed a bug where Delilah clones don’t fight back
- Fixed some issues with the gravehound skull
- Fixed some issues with the wolfhound
- Fixed a crash while the witches are fighting the Grand Guard
- Fixed a bug to prevent NPCs getting stuck when exiting possession
- Fixed a bug where the render of the black elements in the background of the credits video looks bad
- Fixed a bug where witches could teleport to same location
- Fixed a bug where a NPC can accidentally fall into the water while chasing the player.
- Fixed hair rendering being too dark
PLAYER
- Fixed a bug where the player can be executed by an NPC as he uses a health elixir and dies with health above 0
- Fixed a bug where players may experience their sliding and crouching animations playing at half speed after loading a save
- Fixed a bug where the sprint blur remained on screen
- Fixed some camera issues
- Fixed a bug where the player is missing arms when loading a save created while swimming
- Right hand is now displayed if you jump in water while holding Focus attack
- Fixed a bug where choking any NPC then immediately pushing them away may cause the chokehold audio to persist
- Fixed a bug where the player couldn’t switch equipment when the current one is being unequipped while blocking
- Fixed a bug allowing player to push NPC OOW through certain walls
- Fixed a bug where the Dealer upgrade was depending on control settings
- Fixed a bug where Corvo’s Crossbow Masterwork The Dealer creates unretrievable bolts on multitarget hits
POWERS
- Doppelganger can now be spawned on stairs
- Fixed a bug where canceling far reach mid-pull will reset the cool down
- Fixes on the Possession and Bend time Combo
- It’s now possible to combine double fatality and Far Reach
- Fixed a bug where Mesmerize can despawn instantly and act improperly when used in an elevator
- Fixed a bug where the player cannot use Transposition on a Doppelganger summoned during Stop Time
- Player is now teleported back to his start position when possession is cancelled
- Fixed a bug where fall damage can be cancelled through Far Reach
- Doppelganger timer is not reset when started anymore
- Fixed a bug when using Doppelganger or Mesmerize on certain objects can cause them to spawn underground
- Fixed a bug where the player can be killed by explosion damage when possessing a corpse
- Possessed rats and bloodflies now take damage from electric rails
- Fixed a bug where witches can be possessed while teleporting
- Fixed a bug where possessed NPCs always turned unconscious when unpossessed after a Save/Load
- Fixed a bug where casting Possession on a Civilian at start of a level caused him to lose VO
- Fixed some rat swarm issues
SAVES
- Fixed various issues related to Save/Load
UI
- Fixed a bug where HUD was visible during keyhole
- Fixed a bug where Bloodthirst Fatality prompt is given while carrying body parts or a body
- Fixed a bug where no tasks were displayed in journal in hide mode when the objectives contains a parallel with one active branch
- Update abbreviations for Hours, Minutes, Seconds for time played Stats / Statistics / Results in certain languages
- Fixed a bug where HUD displayed equipment was wrong when switching ammo types while blocking
- Grenade cooking gauge is now hidden when using the spyglass
- Added lean/sprint toggle options in the menu
- Fixed a bug when loading a day1 patch save with a build including the power wheel filter feature makes the powers/weapons hidden by default
- Fixed the trademark symbol next to Game Time in the Statistics menu Spanish
Enjoy!