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Star Wars: Battlefront July Update Details

Here I come, offline mode!

Thanks to DICE, July update is now available for Star Wars: Battlefront and now we can enjoy Walker Assault and Fighter Squadron in offline mode. Oh, and it fixes a lot, of course.

Here are the notes of July Update:

General:

 

Maps & Game Modes:

  • Pre-round: Changed the pre-round timer from 60 to 90 seconds
  • Administrator’s Palace: Resolved a bug in which Boba Fett could reach an invisible collision box located very high up on the level.
  • Cloud City: Resolved an issue with a misplaced out of bounds area.
  • Cloud City: Resolved an issue in which the capture area for an objective in Turning Point was cut off by out of bounds.
  • Cloud City: Resolved various instances in which the players could fall through the map and not die.
  • Cloud City & Turning Point: Moved back the Imperial spawn locations from the last set of capture points.
  • Cloud City & Walker Assault: Reduced amount of turrets & droid power-ups for the Empire.
  • Cloud City & Walker Assault: Increased the time for AT-AT Pickups to spawn from 30 to 100 seconds.
  • Cloud City & Walker Assault: Changed the AT-ST token respawn time from 34 to 60 seconds.
  • Cloud City & Supremacy: Increased the size on the final Rebel objective and moved it slightly.
  • Cloud City & Supremacy: Resolved a bug in which the hero spawn was outside of the combat area, resulting in the player dying when spawning in.
  • Supremacy: Changed the default respawn time for AT-ST tokens from 34 to 60 seconds.
  • Bioniip Laboratories: Resolve a bug which limited the usage of orbital strike to a few select areas. Now it should be usable a lot more on the open areas on the map.
  • Bespin: Updated various locations where objects weren’t correctly placed next to each other creating breaks on the maps.
  • Twilight on Hoth: Resolved an issue with a DF-9 being partially hidden underground which resulted in players falling through the level when they tried to exit the turret.
  • Hero Hunt: Resolved a bug in which players wouldn’t correctly spawn as a hero and would remain a soldier, making it so no one could be killed and no new hero spawned.
  • Hero Hunt: Resolved an issue in which 20hp was only granted from health pick-ups and not 50hp.
  • General: Resolved a bug in which players could get stuck in the lobby if the teams were unbalanced and the pre-round timer had started.
  • General: Staying in close vicinity of any game mode objective will decrease the cooldown of your star cards.

UI:

  • Spectator: Resolved a bug in spectator mode which caused the charge icon to get stuck in an enlarged state when observing a player in private matches.
  • Spectator: The switch team button has been removed from the spectators view.
  • Private Matches: Players are now unable to switch teams after they have become a hero in hero hunt or heroes vs villains.
  • Heroes Vs Villains: Resolved a bug that would make the UI disappear in the lobby for players on the same team as a player who left the server.
  • Charge: Resolved an issue which caused the charge icon above an enemy to cover the health bar if active at the same time as a level 3 trait was reached.
  • End of Round: Resolved issues which caused text overlapping to occur for stats in some game modes and for certain languages.
  • Partner: We now correctly show the yellow partner color instead of green when playing as a hero or inside a vehicle.
  • Texts: Added the trait descriptions for Lando Calrissian, Dengar, Nien Nunb
  • Text: Resolved various spelling issues, spacing, missing commas etc.

Weapon & Star Cards:

  • Shock Grenade: Slight decrease to bounce speed multiplier and increase to explosion delay to prevent grenade from detonating in air after bounce.
  • RelbyV10: Changed weapon sway from 0.8 to 0.5 and the amount it’s increased by from 0.2 to 0.1. Recoil per shot has changed from 0.3 to 0.1.
  • X-8 Night Sniper: Changed weapon sway from 0.35 to 0.2, increased start damage from 32 to 40, and changed end damage from 20 to 25.
  • DT-12: Increased the fire rate from 220 to 250.
  • DLT-44: Increased rate of fire from 180 to 210 and increased end damage from 13 to 19.
  • EE-4: Changed the dispersion angle from 1.5 to 1.75, reduced the end damage from 10 to 9, and changed the damage falloff range from 20 to 10 meters.
  • Cloud Car: Lowered damage multiplier against Cloud Cars with blasters and Ion Neutralizer
  • Disruption: Changed the penalty time from 2 to 1 second.
  • Disruption: Increased the cooldown for standard from 18 to 23 seconds and upgraded from 16 to 20 seconds.
  • Scout Binoculars: Fixed issue where binoculars wouldn’t spot soldiers in Missions
  • Scout Binoculars: Fixed issue where the binoculars wouldn’t spot enemy soldiers when looking up and down

Heroes:

  • Lando: Enemies failing the Shocking Trap mini-game will die instantly.
  • Lando: Increased the damage dealt to heroes in Shocking Trap from 90 to 100.
  • Lando: The Power Blast ability can be cancelled by pressing the activation button again. Lando: Power Blast has a slight homing effect when fired towards an enemy.
  • Lando: Power Blasts active time has been changed from 7.5 to 5.5 seconds.
  • Lando: Power Blasts recharge time has been changed from 17 to 16 seconds.
  • Lando: Increased the multiplier chances, RISKTAKER: 2% to 5%, GAMBLER 5% to 10%, HIGH ROLLER 10% to 20%, ****’S ARRAY 25% to 50%. Lando X8: Increased the start damage from 50 to 63 and the end damage from 30 to 35.
  • Lando X8: Increased the start damage fall distance from 25 to 40 meters and end damage fall distance from 50 to 70 meters.
  • Dengar: Updated the explosive rush ability to now throw only 3 grenades.
  • Dengar: If an enemy soldier is hit by a grenade and standing still, he will no longer be immobilized.
  • Dengar: The Hurricane Strike ability will no longer instantly kill Luke.
  • Dengar: Regular enemies that are under the effect of the Bacta Bomb will instantly die from the Hurricane Strike ability.
  • Dengar Trait: Increased the traits multiplier, RESILIENT 10% to 15%, BATTLE-HARDENED 25% to 40%, UNSHAKABLE 50% to 60%.
  • Dengar: Increased health from 1000 to 1075.
  • Dengar: Increased close damage from 19 to 21 and far damage from 16 to 17.
  • Vader: Can now deflect Lucky Shot and Trooper Bane, but will still be stunned.
  • Luke/Vader: Enemy soldiers will now always die from lightsaber swings even when under the Bacta Bomb effect.
  • Boba Fett: Resolved an issue in which the flamethrower would not affect elevated players correctly.
  • Boba Fett: The flamethrower ability can be canceled by pressing the activation button again.
  • Boba Fett: Flamethrower outer damage distance has been increased from 3.5 to 4.75 meters and the outer damage angle from 25 to 28 degrees.
  • Boba Fett: Flamethrower inner damage distance has been increased from 2.5 to 3.5 meters and inner angle from 17 to 22 degrees.
  • Han Solo: Increased close damage reduction distance from 10 to 25m and increased far damage reduction distance from 25 to 35m. Leia: Increased close damage reduction distance from 10 to 25m.
  • All Heroes: The Disrupted duration for abilities is now the same as regular soldiers.
  • All Heroes: Disruption immunity has been added and will be active for 5 seconds after a Disruption ability hits them.
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