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Check Out Quantum Break’s Achievement List!

Upcoming time-bending action game Quantum Break now has an achievement list since it is coming out on April 5. Tomorrow!

Quantum Break has 42 achievements which you will unlock by using your time-bending powers. Apart from that you will unlock one by choosing the difficulty; Easy, Normal or Hard. 22 achievements are listed as ‘secret achievements’ because they are potential spoilers and based on the game story. All achievements worth 1.000 Gamerscore.

You can see 20 achievements below which are not including spoilers:

And here are the 22 story-based achievements if you like to see:
  • Hold on to Your Hope and Burn: Complete Act 1 of Quantum Break (30 G)
  • Not a Friendly Invitation: Complete Act 2 of Quantum Break (30 G)
  • You’re Coming With Us: Complete Act 3 of Quantum Break (30 G)
  • Then We’ll Die Finding Out: Complete Act 4 of Quantum Break (30 G)
  • Your Exceptional Qualities Are Obvious: Complete Act 5 of Quantum Break (30 G)
  • Mysterious Stranger: You met Beth Wilder, who could’ve shot you… but didn’t. (20 G)
  • Take That Trip: You entered the time machine. (20 G)
  • The Countermeasure: You finally got your hands on Will’s Countermeasure. (20 G)
  • A Fracture in Time: You were there when time broke. (20 G)
  • A William Joyce Original: You found Will’s original time machine. (20 G)
  • Something Fashionable: You got the chronon harness for Beth. (20 G)
  • Distant Mirror: Beth told you about how she met herself. (20 G)
  • Last-Second Rescue: You managed to get to Will in time… on the second try. (20 G)
  • Iron Fist: Paul chose the Hardline path for Monarch Solutions. (20 G)
  • The Soft Touch: Paul chose the PR path for Monarch Solutions. (20 G)
  • You and Me: Paul chose to concentrate on his personal connection with Jack. (20 G)
  • Bigger Fish to Fry: Paul focused his energies on Monarch Solutions and his plan. (20 G)
  • The Right-Hand Man: Paul decided to trust Martin Hatch. (20 G)
  • The Doctor: Paul decided to have faith in Dr. Sofia Amaral. (20 G)
  • Rational Thought: Despite the pain and turmoil within, Paul remained rational and in control of his faculties. (20 G)
  • Paranoia: Paul chose to give in to his rage and paranoia. (20 G)
  • Marketing Spiel: You let Paul do his thing. (25 G)
.You shouldn’t have looked at them. For more information, you can visit here.
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