No Man’s Sky Patch 1.09 is Out, Full Notes Here
No Man’s Sky now has a new patch focusing on framerates and CPU. Also, some improvements on the options menu like advancements in mouse smoothing.
Patch 1.09 will be auto-downloaded from Steam. You can read full patch notes below:
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resources being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types.
- Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
- Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos within caves.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.